Recreated entirely in Unity3D and HoloLens, Abshinek brings Super Mario to life with this project. There was also no post-production or trickery used in the video, it was all directly captured from the HoloLens. Incredible work, Abhishek.
“I also had to model all the assets and elements of the game and at times rethink the experience and gameplay to work in a real-world 3D setting. The most time was probably spent on tweaking the game to work in a large outdoor environment,” Singh wrote in an email to UploadVR. “It still has a few quirks but is definitely playable. The final level was more than 110m long!”
Check out more of Abhishek’s work at shek.it/